Pirate Weapons and Equipment
Weapons in the Solar Empires are frequently listed in different categories than they are listed in using regular No Limits Rules. This is important when selecting which weapons are available to which unit.
Pirate Crew Standard Weapons List:
Pistol (No Limits)
Machine Pistol (No Limits)
Bolt Pistol (No Limits) (Elite, Mates, and Personality selections only)
M12 Hand Cannon (Weapons Locker)
Hand Flamer (No Limits)
Sub Machine Gun (Weapons Locker)
Carbine (Solar Empires Weapons Locker)
Blaster (No Limits)
Stub Rifle (No Limits)
Light Laser Rifle (No Limits)
Heavy Blaster (No Limits)
Battle Rifle (Solar Empires Weapons Locker)
Assault Rifle (No Limits)
Pulse Rifle (No Limits) (Elite, Mates, and Personality selections only)
Sporting Rifle (Solar Empires Weapons Locker)
Pirate Crew Support Weapons List
Bolt Gun (No Limits)
Plasma Carbine (No Limits)
Shotgun Light Shot (Weapons Locker)
Shotgun Heavy Shot (Weapons Locker)
Shredder Gun (Weapons Locker)
Flamer (No Limits)
Scattergun (No Limits)
Light Machine Gun (No Limits)
Frag Grenade Launcher (No Limits)
Smoke Grenade Launcher (No Limits)
Harpoon Gun (Weapons Locker)
Sniper Rifle (No Limits)
Hurricane Bolter (Weapons Locker)
Particle Gun (Solar Empires Weapons Locker)
Pirate Crew Heavy Weapons List
Machine Gun (Weapons Locker)
Heavy Machine Gun (No Limits)
Frag Missile Launcher (No Limits)
High Explosive Missile Launcher (No Limits)
Dual Missile Launcher (Weapons Locker)
Mortar (No Limits)
Heavy Flamer (No Limits)
Chaingun (Weapons Locker)
Harpoon Cannon (Weapons Locker)
Heavy Pulse Gun (Weapons Locker)
Laser Cannon (Weapons Locker)
Plasma Blaster (Weapons Locker)
Scatter Laser (Weapons Locker)
Pirate Crew Served Weapons List
Note Pirate Crew Served Weapons use the Support Weapon Chassis Profile on p. 3.14 of the No Limits Rulebook.
Field Cannon (No Limits)
AC5 Autocannon (Weapons Locker)
AC10 Autocannon (Weapons Locker)
ER PPC (Weapons Locker)
Long Range Missiles (Weapons Locker)
Railgun (Weapons Locker)
Short Range Missiles (Weapons Locker)
Turbo Destructor Laser (Weapons Locker)
Turbo Scatter Laser (Weapons Locker)
Ultra Chaingun (Weapons Locker)
Pirate Crew Grenade List
Fragmentation Grenades (No Limits)
Thermal Grenades (No Limits)
Smoke Grenades (No Limits)
Nova Bomb (No Limits) (Elite, and Personality selections only)
Pirate Crew Hand to Hand Weapons List
Ceremonial Sword (No Limits)
Axe/Mace (Weapons Locker)
Chain Sword (No Limits)
Energy Sword (No Limits) (Elite, Mates, and Personality selections only)
Chain Fist (No Limits) (Elite, Mates, and Personality selections only)
Power Glove (No Limits) (Elite, Mates, and Personality selections only)
Power Claw (Weapons Locker) (Elite, Mates, and Personality selections only)
Power Axe (Solar Empires Weapons Locker) (Elite, Mates, and Personality selections only)
Pirate Armor List
Pirate armor is highly varied but most units have roughly the same level of armored protection. Because of this the exact type of armor worn by the units isn’t as important as the armor save provided. Most units will list this in their options section.
Armor Resilience (p. 3.5 No Limits Rulebook) may be added to Elite and Personality selections but should not exceed +3
Battlesuits: Pirate Personalities may select any Battlesuits that list Pirates as operators. Privateer Personalities may select any Battlesuits that list Pirates or Mercenaries as operators.
If a Battlesuit is piloted by a Pirate or Privateer personality replace the Battlesuits RA, CC, and Co stats with that of the personality and adjust the points cost accordingly.
Pirate Equipment List
Bayonet (No Limits)
Distortion Field (No Limits)
Enhanced Armour Save (up to +3) (No Limits)
Grappling Line (No Limits)
Jet Pack (No Limits)
Laser Sight (No Limits)
Scanner (No Limits)
Shield Generator (No Limits)
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